
Blaststar Revenge
Higher Than Everest The-Culture
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Posted - 2016.06.20 11:37:30 -
[1] - Quote
CCP Larrikin wrote:Hi M8s, With the 118.6 release, we're making some tweaks to a bunch of capital gameplay. We would love your feedback! Carriers & Fighters- Long Range Heavy Fighters (Ametat, Termite, Antaeus, Gungnir) bomb ability now correctly scales with squadron size.
- Warp Scramblers now stop Fighter MWDs and MJDs mid-cycle.
- Networked Sensor Array bonus to Scan Resolution now has a stacking penalty with sensor boosters.
- Networked Sensor Array bonus to Scan Resolution reduced to 500% (from 900%)
- Networked Sensor Array no longer gives a bonus to number of locked targets.
- Networked Sensor Array sensor strength bonuses now also apply to the Carrier's fighter squadrons.
- Fighters now have orbit ranges more appropriate to their weapons system (you can see this in Show Info)
- General Light Fighters (Templar, Dragonfly, Firbolg, Einherji) have had their basic attack application stats increased and their heavy rocket salvo application & damage stats decreased:
Basic Attack - Explosion Radius (lower is better): 160 (-80) Basic Attack - Explosion Velocity (higher is better): 150 (+30) Heavy Rocket Salvo - Explosion Radius (lower is better): 350 (+250) Heavy Rocket Salvo - Explosion Velocity (higher is better): 100 (-20) Heavy Rocket Salvo - Speed: 14 seconds (-4) Heavy Rocket Salvo - Damage (Average): 146 (-94) Heavy Rocket Salvo - Charges: 12 (+4) Heavy Rocket Salvo - Reload Time: 4 seconds (-2) * All stats per fighter, before skills/mods. Force Auxiliaries- Triage Mode now gives ECM Immunity
- Triage Mode's bonus to Sensor Dampener Resistance has been reduced (T1: 60%, T2: 70%)
Dreadnoughts- Siege Mode now gives ECM Immunity
- Siege Module I has had its bonus to missile ROF increased to 80%
- Siege Mode's bonus to Weapon Disruption Resistance & Sensor Dampener Resistance has been reduced (T1: 60%, T2: 70%)
- Naglfar now has 3 turret hard-points (and an extra high slot) and has lost its role bonus of +50% damage.
- Naglfar has an additional +60 CPU and +80,000 PG
- XL Artillery power grid requirements have been reduced (T1: 162,500 > 125,000)
Miscellaneous- Void Bombs now respect Energy Warfare Resistance
- Void Bombs and Lockbreaker Bombs now give more verbose messages about their effects in the combat log.
- Missiles now have the correct range when fired from large ships.
- All Capital Shield Extenders now provide 10% less shield HP.
- Bastion Module now gives ECM Immunity
- The missile damage formula has been simplified. Ln(drf) / Ln(5.5) has been reduced to a precalculated value. This change has no effect on game-play! More details below.
There are more changes planned. We will be looking at HAW Tracking (more info here) and Light Fighter application / alpha. As always, we welcome your feedback! Carrier with no application mods Vs Armor Machariels with links and Afterburner damage application = 11,94% Carrier with one application mods Vs Armor Machariels with links and Afterburner damage application = 16,39% Carrier with two application mods Vs Armor Machariels with links and Afterburner damage application = 21,73% Carrier with three application mods Vs Armor Machariels with links and Afterburner damage application = 26,05% __ Carrier with no application mods Vs Armor Machariels with links damage application = 37,1% Carrier with one application mods Vs Armor Machariels with links damage application = 51,2% Carrier with two application mods Vs Armor Machariels with links damage application = 67,59% Carrier with three application mods Vs Armor Machariels with links damage application = 81,3%
with the changes suggested by you to figthers. That to me seems a bit to "bad" in terms of application against comon battleship doctrines. While this maybe the most extreme example to pick from the application is "only" about 20% better when faced with large sig doctrines such as rattlesnakes.
Heavy Rocket Salvo - Explosion Radius (lower is better): 300 (+200) Heavy Rocket Salvo - Explosion Velocity (higher is better): 100 (-20)
I think this would be more resonble as it would still keep cruisers and such perfectly safe from the much reduced alpha of the ability yet keep it useful against battleships and battle cruisers. |